
Sensi Milla
GoonFleet
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Posted - 2006.11.04 17:46:00 -
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Edited by: Sensi Milla on 04/11/2006 17:46:01
Originally by: Oveur
Originally by: Saerid Edited by: Saerid on 04/11/2006 15:57:55 Has the fleet system been performance tested in anything resembling a real situation yet? Mainly interested because the gangs and especially the hp/damage updates seem to be a genuine Class A performance disaster, or at least that was what the stress testing seemed to indicate.
1: Is the old gang mechanism still available and if so has it been changed at all
Old gang is still available but has the following limitations (which might change): Max 50 members, no damage state updates, no members visible in seamless map and no gang bonuess work. Some of the new stuff works, like the roles and the gang broadcast messages.
Any chance the limit here could be increased? Stripping away the damage updates is more of a good than bad thing in major fleet battles (see above). Easier on the nodes by all accounts. The point I'm making is the major issue for anything requiring fleet size formations is not lack of features, it's all about performance. Hard to avoid a sneaking suspicion all the performance improvements in kali will result in a net loss due to new features being added. That's been the tradition pretty much.
Beyond that, reminds me of WoW raid system quite a bit.
No, the limit will not be increased. If you have a group of 50 people and none of them are able to create the basic squads (and if they have leadership to any extent today, they can), I'm not sure what you are trying to achieve, noob rush? 
This will create a BIG problem, esp. as Kali is released. First, you need 2 leadership skills to level 5 just to be able to match a 50 man gang.
Secondly, the second and third tier skills won't even be released until Kali hits, so even with preparation, nobody will be able to create a gang over 50 for at least a month.
A change like this will neuter medium and large scale combat for at least a month for people to train the new squad command to 5.
My corporation alone runs 50 man gangs daily, and will be neutered by such a change - and it won't be because of a lack of training or prep.
Either the base gang limit needs to be increased, or the skills need to be released on TQ well before Kali hits.
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